Know Your Inspector: 3 Alert States

The Inspector is a cartoon park patroller with no real agency, badge, or uniform. His AI has three moods. Learn them and half the game clicks into place.

Patrol (white flashlight)

He walks a fixed route with a narrow vision cone. Timing beats reflexes: watch one full loop before you cast, then move when his back is turned.

Suspicious (yellow "?")

Splashes and footsteps make him turn and check. Crouch in place and wait until the question mark fades. Moving too soon often triggers a chase.

Chase (red "!")

He yells "Stop right there, angler!" and speeds up. Do not sprint in a straight line. Break line of sight first, then decide whether to decoy or bolt for the exit.

The Steal Phase: Stay Unseen

The noise meter is everything

Hard reels, crunchy leaves, and a rattling bucket all add noise. Fill the meter and you jump straight to suspicious—sometimes straight to chase. Soft inputs keep you fishing longer.

Pick your fish, pick your risk

Golden legendary fish fight longer and splash louder. Practice on small fry until the noise rhythm feels natural, then go for the big score.

Use cover spots

Reeds, benches, and beach umbrellas cut detection. Cast from cover whenever you can; open banks are score runs for players who already know the patrol.

Spotted? The 3-Step Escape

Step 1: Break line of sight

Duck behind obstacles until the cone loses you. When the chase drops back to suspicious, you have breathing room again.

Step 2: Use a decoy

The rubber duck lures him away for about three seconds. The banana peel trips him for a slapstick beat. Both are fictional comedy items—great for buying an exit window.

Step 3: Hit the exit

Exits are marked with green arrows. A full bucket slows you down, so drop fish to survive if you must. Escaping with half a catch still beats a full bust.

Caught? Go for the Second Escape

Once you are cuffed, a mini-game starts: mash to wriggle free and slip away when the Captain turns. Succeed and you keep half your catch. Second Escape is also playable as its own short mode if you want to practice the comeback without a full heist.

Top 5 Rookie Fails

Most early busts come from the same five habits. Fix these and your clear rate jumps fast.

  • Greedy legendary casts: Going for gold before you can manage noise is a classic splash-and-bust.
  • Fishing with your back to the patrol: Always face the route, or at least keep the cone on screen.
  • An overloaded bucket: More fish means slower sprints. Leave room to run.
  • Straight-line sprints: Chases punish open lines. Zigzag through cover.
  • Hoarding items: A decoy unused in your pocket is a decoy wasted. Spend them early in a chase.

Tips by Level

Week 1 opens three fictional stages. Park Pond teaches the noise meter, Reservoir Night teaches flashlight cones, and City Canal teaches dual patrols. Jump to a walkthrough when you are stuck.

FAQ

How do I see the Inspector's vision cone?
Turn on the "Show vision cones" assist. A translucent wedge appears on the ground, and stepping into it gets you spotted.
Does getting spotted mean game over?
No. Break line of sight, drop a decoy, and run for the exit to shake most chases.
Where do I get items?
Supply crates drop them at random, and the Daily Challenge gives one guaranteed item.
Do these tips work in real life?
No. They are fictional game mechanics. Follow your local fishing rules.
Which level is hardest?
Of the Week-1 levels, City Canal: two Inspectors with crossing routes.